So the story goes that Jim has been smooshed by a cow and has consequently lost his marbles. Maybe I was just expecting too much from this game in terms of weirdness and level originality, but there are more reasons for its downfall. Instead of totally different random levels where you are required to make sure a little puppy that mutates into a beast and mauls you doesn't fall into a pit, or fly a balloon across the sky while being shot at, or any of the other crazy inventions of the first games, we are left with slightly creative levels that only give us the standard Mario platform experience. Somehow I think that the development team got so wrapped up in the transition to 3D that they forgot the essence of the Earthworm. Why? That's a damn good question as the game is just as strange as its predecessors. But what Shiny made funny and entertaining in 2D, Vis just couldn't transfer over into this new format with the same level of success. For the most part, the game really does make an effort to keep the style of strange humor in the first two games. Unfortunately, the when Jim transferred to 3D he forgot to pack the fun and playability in his suitcase for the trip.
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